Moving the Fleet

tutgfx5.jpg (113877 bytes)

As you can see, I rearranged the graphics a little bit.  The movement buttons now control the ships.  The "Target" and "Pause" buttons are also functional.  I also added an explosion routine (rather than creating pre-made gfx) that works pretty well.  An explosion is triggered when a ship runs into something by using the good ol' Point command to detect collisions.  I was quite happy to find out that it works as well as it always has (with other versions of BASIC).   Now that I can move my ships around and choose which enemy ships to target, I'll work on the Drones next.  It will be fun to blow up a few things when I get them up and running!  Oh, ya, there's one drawback to launching a drone:  when a drone is launched, the launching ship can not move until the drone hits something (hopefully its target!).  This adds another element to the game that restricts launching drones all the time, but encourages strategic launches.  Here's the latest stage:

The current project and source code