The Options

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I got most of the options going that I wanted to.   The # of ships for each side is now adjustable from 3 to 25.  Ship and Drone speeds are adjustable also.  The values for their speeds translate to the Timer values that control their respective movements.  So a larger value makes for slower movement.  Also, it might be interesting to try making the ships faster than the drones... The Drone Range sets how far the a drone can travel before it runs out of juice (stored in the "DroneRange" variable).  The computer ships now configure their firing threshold based on this value.  The AutoFire feature now works.  With this set, the human ships will automatically keep firing until their target is destroyed or the fire button is pressed again.  The Move While Firing option allows you to bypass the "no movement while firing" restriction if you want.

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On the main screen, there is now the "Options" button as well as two other nifty features: Auto Zoom and Auto Pause.   When AZ is selected, the Zoom View will automatically move to a section of the screen where any ships are being hit by Drones.  This function still needs some work, as this view changes quite frequently when AZ is selected (I may need to add other conditions...). When AP is selected, the game will automatically pause when a computer target has been destroyed, this way you won't loose any potential shots because you have a ship on autofire that isn't firing because its target has been destroyed.

The current project and source code